I am trying to lower the amount of events I use in my trains, and the horn and the bell use separate scripts to work. They used to work with their own Remote events but now I want them to work with only one event.
The main script is already listening to the event already and when I make the other scripts listen to the same event they don’t work.
Yes, multiple scripts can listen to one remote event. I tested it for client → server.
How did you do it?
Its not working for me.
Client:
game.ReplicatedStorage.RemoteEvent:FireServer()
Server:
game.ReplicatedStorage.RemoteEvent.OnServerEvent:Connect(function()
print(2)
end)
Other server script
game.ReplicatedStorage.RemoteEvent.OnServerEvent:Connect(function()
print(1)
end)
Edit, it does NOT work for server → client, only one handler can connect.
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ok I confirmed it works with variables too.
I was probably doing something wrong.
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