Is there a way to have physics constraints run on the client side

I am trying to have constraints (specificity spring constraints) run on the client side instead of the server side. I have looked around for something similar too this, but I have not found anything specific to constraints.

I think it might have to do with network ownership (Network ownership | Documentation - Roblox Creator Hub) but I could just be confused.

(I am also not worried about the possibility of poor performance of running it on the client)

Thank you

im not entirely sure what you mean, but setting the network owner of an object means that players computer handles the physics simulation for it. you can use :SetNetworkOwner(Player) on the server to change it.