Is there a way to ignore the workspace when doing UI?

Is there a way to ignore the workspace when doing UI? because it quite hard sometimes making UI when there blocks and etc.

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So there currently is no way of hiding the workspace and it’s contents without making them invisible or flag out deleting them but what I would recommend doing is making the following:

white_part>smooth_plastic>Disable_Shadows>Point_Camera_In_Front

Edit: You can also add a base frame GUI and change the color and put all the other UI in front of it. You might have to copy the already existing UI from the explorer delete add the Frame and Scale it up then paste it back in.

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Maybe zoom to the skybox.30charssss

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Just point your camera up or make a opaque frame then later you can remove it whenever. If your talking about your explore you can just close it and re-open it later.

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Not that I know of.
Although, I suggest using a Cframe and point it upwards so no workspace UIs get in the way.
A way to do this is

  1. Create a part
  2. Turn transparency to 1
  3. Face it so its looking away from all workspace UI
  4. Insert a local script into “Starter GUI”
  5. Paste the code below into the local script

local Camera = game.Workspace.CurrentCamera
local Player = game.Players.LocalPlayer
repeat wait() until Player.Character
Camera.CameraType = “Scriptable”
Camera.CFrame = game.Workspace.Part.CFrame --Change Part into the name of the Part you used for the camera (Make it a name that isn’t used for any other part)

Then you should be set.

Regards, Cozmo

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