Is there a way to know where the Player Camera will be? or manipulate it to be somewhere I want?

I’m trying to make a smooth camera transition for a character swap.

The plan is to make the camera scriptable for a moment to make a transition with Tweening.

However there’s no way to know where the camera will be if I set it to Custom later on, is there a way to calculate it or move it somewhere where I want to when it’s a Custom Camera? or will I have to make a fully scripted camera to actually register the last frame when going into free camera?

Tried to research the topic through the forums but I got no success, so please any help?

Here is a script I came up with. Your best bet is to use RunService and connect to the RenderStepped event. This will run your function before the frame is rendered, and will help you avoid camera flicker. The idea is to intercept camera as soon as internal Roblox scripts change its position.

This is obviously a LocalScript

local subs = {
	workspace.Subject1,
	workspace.Subject2,
	workspace.Subject3,
	workspace.Subject4,
}


local TS = game:GetService("TweenService")
local RS = game:GetService("RunService")

local style = TweenInfo.new(2,Enum.EasingStyle.Linear)




local i = 1
local cam = workspace.Camera
local currentCFrame = cam.CFrame
local connection = nil

local function Intercept()
	
	if cam.CFrame ~= currentCFrame then
		
		connection:Disconnect()
		cam.CameraType = Enum.CameraType.Scriptable
		local target = {CFrame = cam.CFrame}
		cam.CFrame = currentCFrame
		local tween = TS:Create(cam,style,target)
		tween:Play()
		tween.Completed:Wait()
		cam.CameraType = Enum.CameraType.Custom
		
	end
	
end

while true do
	currentCFrame = cam.CFrame
	connection = RS.RenderStepped:Connect(Intercept)
	cam.CameraSubject = subs[i]
	i = i + 1
	if i > #subs then
		i = 1
	end
	task.wait(4)
end