You could try using an image that simulates bloom, then change its color through a script. You could then do all the audio responsiveness stuff with tweening.
You’d need some sort of blur effect, that’s just a white image at the moment. You know the Bloom that neon has in game? The little glow that the part has around it? You’d want to simulate that.
Hmmm, what if I use a viewport frame, make a part that’s neon, and make it zoom super close to the neon part to make it seem neon-ish if you know what I mean. That’s probably a good idea.
Doesn’t seem like it’d be very performant to me. You can easily recreate blur in a program like photoshop, just make sure your background is transparent.
That’s what I got closest to, does it look good? (I’m bad at art, I’m just a scripter) Anyway though. I think it looks good. Thank you for assistance! I’ll mark your answer as the solution. c: