The title is self explanatory, I want to have a startercharacter that only affects a certain player.
Something like this^^
Sorry if it’s short it’s pretty simple.
The title is self explanatory, I want to have a startercharacter that only affects a certain player.
Sorry if it’s short it’s pretty simple.
Well, first you’d need to set the LoadCharacterAppearance
property to false
to prevent Characters from respawning as their own Models
Next you could probably use a CharacterAdded
event, depending on what specific parameters you want to detect for so you can change the objects of certain things for that specific player?
game.Players.PlayerAdded:Connect(function(Player)
Player.CharacterAdded:Connect(function(Character)
if Player.Name == "Sleepoverza" then
--Do stuff here
end
end)
end)
I suppose you could also use a HumanoidDescription
object as well to store the BodyColors & properties that you want to save to use the Player
later on
(I literally just searched this up so I’m just getting)
Use a HumanoidDescription! They’re super straightforward for designing the appearance and the API is simple too. Call Player:LoadCharacterWithHumanoidDescription or call Humanoid:ApplyDescription after a player spawns in.
Thank you! This helped a lot!
Thank you for the replies, both of these posts were solutions but I can only pick one. Anyways thanks a lot!