Is there a way to make it so a script functions multiple times upon enabling it?
Basically what I’m trying to get at is,
say I have a script, and inside of it the code says print("Hello World!"), which is the default line that comes with the script,
when you run the game, it’ll print it, but if I disable it with another script, and renable it, it won’t reprint it, is there a way to make it so if a script gets enabled after being disabled (since it already printed “Hello World!”), it’ll print it again?
Unless I misunderstood the question, this is an intended behavior, by default when a script gets toggled off and on it runs the script context. Perhaps your issue may be caused by something else?