Is there a way to make accessory's parent to other parts of the character?

I’ve been trying to add a tail to the player character, I can do it using welds, but I was wondering if there’s a way to do it with accessory’s?

Using accessories just gives this result, it doesn’t follow the torso so when the player sprints or does anything that causes the torso to move it breaks it.

Screenshot 2023-08-11 014002

I was thinking that the accessory type property would change it, but it didn’t do anything.