One of the characters in my game has an extendable arm, and the way i’m currently handling it is using beams
But as you can see, beams aren’t really meant to do this, they look really flat.
Would there be any alternative to this, or a way to make it look better?
2 Likes
just use a raycast and make a metal part for it
(tbh the beam looks fine, whole character is awesome)
1 Like
yes but the metal part needs to stretch between the distance of the saw and the hand
sorry, raycast wasn’t the right word. it’s just that raycasting is usually what this method is used for.
local distance = (handposition - bladeposition).Magnitude
local p = Instance.new("Part")
p.Anchored = true
p.CanCollide = false
p.Size = Vector3.new(0.1, 0.1, distance)
p.CFrame = CFrame.new(origin, position)*CFrame.new(0, 0, -distance/2)
3 Likes
1z25_3
(1z25)
March 26, 2025, 10:40am
#5
if you dont want to use raycasting you could consider setting a more realistic texture to the beam and maybe correcting its color
system
(system)
Closed
April 9, 2025, 10:41am
#6
This topic was automatically closed 14 days after the last reply. New replies are no longer allowed.