Is there a way to make Color Correction Only affect the surroundings and not the player?

I want to make a color correction effect affect everything but the local player, is there any way to do it? for example:

image

Instead of everything going gray is there a way to make everything go gray EXCEPT the player?

3 Likes

Hmm, nothing (that is a good way) comes to mind, unless you make a hacky and bizarre way to do it. PostEffects affect everything, I can think of something that is pretty intensive, go through all the workspaces descendants and color them gray. Use :IsDescendantOf() to check if its not the player. It’d be a pretty bizarre adventure to get that working, sorry.

2 Likes

wow dude is that a jojo reference

2 Likes

That would be a good idea but the problem is the clothing of the player since that can’t be recolored manually.

1 Like

Exactly, that’s why I would just accept defeat and have everything gray.

1 Like

well i guess i have to use the work of a stand to find a way to do it

2 Likes

by the way if u wanna see some amateur scripting of jojo stands u should check the game im working on

If I have time for later, maybe I will. But for now, good luck on your project and lets not bloat this thread anymore lol.

1 Like

I am aware it’s an old post, you may have given up or found another solution, maybe even the same, but you can just use a ViewportFrame with constantly updating Cameras and Characters, only issue i found with this method is the lack of occlusion. At least this solution seems like a better one than the previously set “Solution”

1 Like