Is there a way to make momentum when animating?

So, I made a backflip animation, but when I played it, it was just floating in midair before the jump animation even played. Is there a way to prevent that?

And what if I made a dance? If I want it to jump in the end, it will just be floating in midair while dancing. Is there also a way to prevent that?

Thanks, Pig.

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Could you provide a video of the animation?

Animations are relative to the character, not the world, this means that if you want an animation to stay on the ground the character has to be on the ground.

You also have to animate the full loop, meaning that if you end the animation with the character hanging in the air it’ll stay in the air until the animation finishes or is stopped.

Okay. It’s not really the best example since I put it on a loop, but yeah. If you want another one tell me.

What do you mean its floating midair before the jump happened?

Well, the character was flipping before the kick was applied. In real life, that’s not right.

Just research 3D animation, you’ll understand how keyframing works