So, I made a backflip animation, but when I played it, it was just floating in midair before the jump animation even played. Is there a way to prevent that?
And what if I made a dance? If I want it to jump in the end, it will just be floating in midair while dancing. Is there also a way to prevent that?
Animations are relative to the character, not the world, this means that if you want an animation to stay on the ground the character has to be on the ground.
You also have to animate the full loop, meaning that if you end the animation with the character hanging in the air it’ll stay in the air until the animation finishes or is stopped.