Is there a way to make pathfinding look more natural?

I am currently working on a project that requires a spy and detective type scenario. The spy has to blend in with the AI and not get caught by the detective. The premise is very similar to the game “SpyParty”. To achieve the goal of blending in with the AI, I would like to make it so the AI’s movement is a bit more fluid or natural, e.g - not finding the exact fastest route so it clips corners. I have no clue how to go about this as I already find Roblox’s pathfinding system incredibly tedious. Thankyou in advance!

Not really. Did you do Costs in your AgentParams?