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What do you want to achieve? Well, I’ve got a Issue with ragdoll, and I’m doesn’t see any solutions of this problem. So I wondering is there a way to make ragdoll without ballsocket constraints?
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What solutions have you tried so far? Changing density, putting dummy into accessory, changing dummy humanoid’s state type and etc. but it wasn’t helpful (see more on my latest post Issue with ragdoll).
I also encountered the same problem, did you solve it?
Dang, crazy bump.
If you’re having that issue where the ragdolled player affects the grabbing player’s movement, I can think of a workaround.
You could not weld them together
, instead give the illusion of grabbing by having an AlignPosition keeping the ragdolled player in place.
unfrotunately I didn’t solve.