is there a way to make the player’s camera stop following the player and make it look at the character from the position it was stopped?
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You would want to use the Watch
Camera Type, which fires the camera at its current position but will rotate to keep the character in the camera’s center-of-view. Alternatively, you can use the Scriptable Camera type and use CFrame.new(pos, lookat)
to orient the camera to face the subject
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