Is there a way to modify an already published animation without publishing a new animation after making the edits?

You can write your topic however you want, but you need to answer these questions:

So I’m using Roblox Animator, and I just finished a new animation. I published it to Roblox, and then used it in my game, however I want to make changes to it now. To do that, do I have to publish it again (thus making a whole new animation), or can I modify the already published version?

It’s really annoying when I have to re-publish an animation because of one stupid little bug which happened on an already published one.

No clue what to do.

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Specifically, I have an issue with this animation on a weapon I’m working on and I’m wondering if it’s an animation issue. I made this post because I was wondering if I could investigate the issue and possibly fix it without re-publishing it.

Animation in Studio:

Animation in game:

Notes:
The part was animated by welding it to the Torso.
RequiresHandle is OFF.
This is the code used to connect the M6D.

local M6D = nil
plr.CharacterAdded:Connect(function(character)
	M6D = Instance.new("Motor6D", character.Torso) -- or the part that you have decieded
	M6D.Name = "ToolGrip"
	M6D.Part0 = character.Torso
	character.ChildAdded:Connect(function(child)
		if (child:IsA("Tool") and child:FindFirstChild("BodyAttach")) then
			M6D.Part1 = child:FindFirstChild("BodyAttach")
		end
	end)
end)

Yes this is a Black Myth: Wukong themed weapon.

Yes, there is a way to technically edit but its more like overriding it. Just publish it again but look in the bottom of the publish menu you should see an overwrite existing asset button

Select the already existing asset and it will replace the old animation with the new one,

Hope this helps :smiley:

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DUDE THANK YOU SO MUCH. THIS IS WHAT I NEEDED.
Finally I won’t have 100 of the same animation anymore.
This is actually a lifesaver.

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