When using humanoids, you can dictate the maximum slope that the entity can traverse by using the MaxSlopeAngle parameter. I noticed that the GroundController does not have this function. What would be the best way to implement this behavior?
When using humanoids, you can dictate the maximum slope that the entity can traverse by using the MaxSlopeAngle parameter. I noticed that the GroundController does not have this function. What would be the best way to implement this behavior?