So, I’m currently working on a replay system that has animations but doesn’t just simply save the humanoid state, instead it uses detection that will see which animation fits. Climbing detection was difficult but I did eventually get it to work and the last step to it would be pausing the animation if the player is motionless. I know how to detect no motion but not pause an animation. Anyone know how?
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AnimationTrack:AdjustSpeed(0)
Also default is 1.
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