Is there a way to prevent a rope constraint from clipping through the ground?

I am trying to make a rope that attaches to the player. Whenever I mode towards the part with attachment1, the rope sags into the ground:

Here is a picture: https://gyazo.com/321e3284972ffeae38d22745f5db2185

If you need any other pictures/screenshots please ask me.

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No, because constraints are non-physical. Constraint visualisation is only meant to be visualisation of how it is acting against two attachments and to help you debug. Having the constraint visible can also allow for clever application in builds. It is, however, not a part, only a visual.

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