Is there a way to prevent serverside physics from being manipulated by the client?

I’d like to have some physics based art on the server that cannot be manipulated by the client in any way. I don’t want them to be able to change the parts positions on the client, and have it replicate to the server.
( with bodymovers )

I want these physics completely isolated to the server, unable to even be touched on the server by any players as well. Completely sealed off from interaction but still physics based.

Is this possible?

Set the parts network owner to nil and make sure it doesn’t collide with character parts.