Right now I’m working on a game where it basically has different level of items. Basically Im wondering if I could stick those into a table with a number the would correspond to the gui button.
Any help is appreciated
Right now I’m working on a game where it basically has different level of items. Basically Im wondering if I could stick those into a table with a number the would correspond to the gui button.
Any help is appreciated
Can you elaborate? Can’t help much with such a specific yet undetailed question
So if I take a table with items in it right? If i wanted to put those into a gui like a shop where it displays there price. how would I do that without having to change the text of every single Gui?
Well you would have to change some text for it to work.
-- THis is an example
local items = {
Cheese = true
}
for Name, Value in items do
local UIItem = TextButton:Clone() -- Pretend this is a text button
UIItem.Text = Name
UIItem.Parent = WhateverYouWantThisButtonIn
end
What this would do is loop through all items in a table, and then create a text button for it, it then sets the text of the textbutton to match the name of the item, in this case we end up with a textbutton thats text is “Cheese”
Thank you It’s kind of what I’m looking for but now I got a base to work off of. Thanks!
This topic was automatically closed 14 days after the last reply. New replies are no longer allowed.