the reason i ask is because if i add a little ingame scripting system in private servers (which are supposed to disallow game progression), if you could read the entire datastore-system script from inside the mini-scripting service, couldn’t they just give themselves in this example case, infinite cash?
i tried to read the devforum but there doesnt seem to be much relevant to this specific question
also what i mean by disallow game progression is disabling the datastore (money) from going any higher than what the player joined with