Is there a way to read the code of 1 script from another script?

the reason i ask is because if i add a little ingame scripting system in private servers (which are supposed to disallow game progression), if you could read the entire datastore-system script from inside the mini-scripting service, couldn’t they just give themselves in this example case, infinite cash?

i tried to read the devforum but there doesnt seem to be much relevant to this specific question

also what i mean by disallow game progression is disabling the datastore (money) from going any higher than what the player joined with

Yes, but it’s locked to Plugin security level. You need use script.Source. (Or some other methods about working with source but I don’t remember them)

1 Like

This topic was automatically closed 14 days after the last reply. New replies are no longer allowed.