Is there a way to recreate F-Zero GX's machine physics in roblox studio?

I got really interested in F-Zero GX recently and been thinking about creating a game inspired by FZGX on Roblox ever since, but i actually have no idea how could i recreate the ““car”” physics in roblox’s engine.
I’m not trying to make it a 1:1 copy of an FZGX machine, i just need to know the basics. Like, how do i create the base, what methods do i use to get it to move.
Does someone have any idea how could i do that?
[Example: https://www.youtube.com/watch?v=iMpBh8PRMhk&]