Is There a Way to Remove Rendering "Box" or Expand Its Distance?

Hello!
I am currently developing a LiDar system (similar to Lidar.exe or Scanner Sombre) where parts are cloned and placed at the end of a raycast. However, I am facing an issue rendering these parts; Roblox seems to have a cubical field where outside objects do not render. While this is obviously intentional, I need to increase this rendering range as it harms immersion in my game. I have not been able to alter the field programmatically, it is unaffected by ModelStreamingBehavior and ModelStreamingMode; however, by increasing the graphics quality in the client, I can improve this area slightly.

Below is a video showing my issue:

If anybody has any potential solutions, that would be great.

(Let me know if this is in the wrong category)

Have you tried disabling StreamingEnabled under workspace?

Yes, I have attempted disabling StreamingEnabled. Unfortunately, the behavior persists.

After some more experimentation, I have learned that different-sized parts are affected differently. Here is a picture of a 1x1x1 part still being rendered in the middle:

This leads me to believe that this “rendering range” is based on level of detail optimization. Despite attempting numerous ideas, such as using models with LevelOfDetail disabled, I still haven’t found a way to keep the smaller parts rendered.