Say that there are 2 servers. The max player count for each server would be 20. However, there is a script that can replicate the movement or actions of each player from different servers, so that it looks like there are more players interacting on the server. Would that be possible? I was thinking of maybe having webhooks to facilitate server interactions.
I guess it can help
Use MessagingService
Example:
local MessagingService = game:GetService("MessagingService")
MessagingService:PublishAsync("Test", "Hello World!")
MessagingService:SubscribeAsync("Test", function(msg)
print(msg.Data)
end)
-- Expected output: "Hello World!"
it was used like this if I’m not wrong
and yes you should read the article too
What I always wondered with this is how moderation would work in terms of different servers, or even through different games. I could see many situations where this doesn’t turn out well with the current support for it. On the technicality side I don’t think Roblox is prepared for multiple server/game interactions for moderation, but it’s definitely possible I am wrong.
You can’t report someone in a different server and especially not a game, and Players:ReportAbuse() is a protected function, so you would have set up a really hacky solution to use that. Its even possible the other player doesn’t know who they are playing the game with. I don’t think Roblox would want an aspect of their core gui, for good reason in this case not working, so I am unsure how they would manage this.