Is there a way to replicate scripted character animations to the server without remote events?

Hi, I have a local script that edits shoulder C0 to make the right arm point towards the mouse (for a gun) but that doesn’t replicate to the server even though network ownership is set to the player. all the articles I read about this problem practically spam remote events to the server which spams it to other clients to update… Is there any other way of doing this?

1 Like

you could just fire that remote every say .5 seconds and tween it to the new position to give the facade of constant updates

1 Like