I was thinking of making a group system in my game for players that want to do missions together. But is there a function to return those players that you are already partied with? Like when you join an experience together?
Also, how would I go about sending data from 1 server to the next. Because once my players are grouped up, I need to teleport them to another place (for a specific mission) And I’ll need the game to remember they are grouped up. Thanks.
Yea idk, that seems to be for sending data from 1 server to another. But I don’t really see how that would work, at least how would you know which server they end up in? If I can detect the server they go to, then that will work!