Is there a way to revert the basic Studio Tools

Hello, I am working on a map for my game and I saw the basic tools such as Move, Rotate, and Scale have been changed.

Unfortunately for me this change (Mostly applying to the rotate tool) disorients me because the way it increases in size depending on how far the camera is from the object is just bizarre for me. Also I miss the lines on the rotate tool that would show the angles from the center of the circle.

I was wondering if there is a Studio setting I can change to get the old layout back so it makes building much easier. If this isn’t possible to do I could try and send a feature request here: #platform-feedback:studio-features, take some time to get used to it, or hope for an update that improves the new tool layout.

Thanks!

Up close it clips into the brick:
image

And far away it becomes too large:
image

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No there is not sadly your just going to have to get use to it or use Building Tools By F3X

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Can’t you just go to the beta features menu and turn it off?

You can’t turn it off in the beta features window, since the feature is no longer in beta

I can’t really see what’s wrong with it. The markers become larger because if you’re far away from the part, you don’t have to zoom into it.

Isn’t that already a thing? When you rotate a part, it shows you how far you rotated it.

What I am referring to is this, where it put lines through the center of the circle, but now they no longer do that.

Example:
image

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Yeah, Roblox doesn’t have that anymore. Maybe they’ll add it back? :eyes:

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I still have those lines on my new rotate tool. They show as smaller lines around the outer circle until you click on the circle, then they turn into the segments.
Are you sure you’ve got the box checked next to the Rotate increment in the toolbar up top?