I’m attempting to simply add a surface GUI to a mesh I created, however I ran into a problem where the GUI just isn’t oriented the way I’d like it to be, and I can’t rotate it. Is there a way to rotate surface GUIs that some of you may know about? I also run into this problem with decals and textures, of which I also don’t know how to rotate.
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For decals, you just have to rotate the part on which it is placed on.
What I’ve done in the past for items like putting wheel tread decals on Cylinders, where one of the decals turns 90 degrees on the face, is to save the image rotated 90 degrees and make a 2nd decal that will fit the ‘odd’ face.
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Yes I think editing the image would fix it, but I wonder is there an easier way than this?
Doing that would not be practical because my part only has one correct orientation.
I found that any Material Flip feature flips decals/textures perfectly! Thank you for your answers though.