Is there a way to run code when music finished playing?

I’ve tried “music.Stopped” but it doesn’t work, I think it only runs when the music is stopped by the “Stop()” function.

The Sound.Stopped event does not indicate that a sound has completed. Use Sound.Ended instead.
https://developer.roblox.com/en-us/api-reference/event/Sound/Ended

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“music.ended” works, thank you so much.