I’m wondering to acknowledge if it’s possible to secure your closed source script, without making it public for everyone, and selling it to your client - how would I prevent them from re-selling the script that I inserted in their game? Is there a method to prevent from them copy and pasting the script and re-selling it to others? If I’m right, require()
no longer supports closed sources (which would be useful in this situation), and I still can’t find a method. Is there any way to manage your closed source scripts without it being resold for security?