Is there a way to separate meshes?

Is there a way to separate meshes? I bought an asset pack off ClearlyDev and would like to change the colors of different parts of a mesh without creating a whole new texture as I’m not such a great GFX guy.

I’ve got a fast helmet and would like to make the helmet part one texture and then the strap a separate texture. The helmet model in its entirety is one mesh. Is there a way to separate that? If not what’s the best way to make a texture that will color the helmet and strap separately?

If I just set the texture id of the mesh to the texture I want to use it applies it to the straps as well.


yes you can seperate it in blender and you can make each one a seperate texture but it will take some time and may be abit complicated

there are yt tutorials on how to do that

yes you can.
here is how to do it:

1: Get your model in blender/ make it.
2: Go into edit mode. (Tab)
3: select the part of the mesh you want to be separated from the others.
4: press P
image

5: choose selection.
6: Export if you’re done.
image
Make sure to check this before exporting your mesh.

I am installing blender right now. Will let yall know how it goes. Thanks

@HijackedSystem @GE_0E

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Is there a better way to select parts of the model or do I need to drag and shift select each poly(idk if this is the word)? I’ve really never used blender before. Normally I just do my best modeling in studio.

When I initially selected the strap, all parts of it were highlighted. In the first photo it does not show that

I used lasso and individually selected each dot on the strap.


It Imported to studio like this.

In edit mode, hover over the part you want to select and press L to select all linked vertices. This should work.

The import was probably because your selection was wrong or your normals were fliped. (check doubled sided in Roblox studio to see both sides of the mesh.)