Is there a way to set Vector3:Lerp()'s alpha?

My Lerp function finishes before the alpha I set turns to 1 so is there a way to change the limit? I saw in the documentation that alpha is not limited to 0,1 but Idk

just divide time by length u’ll get alpha

I don’t think I quite understand what you’re asking. If your lerp function is finishing early, then your lerp function is written incorrectly, or you are using it incorrectly. By definition, a lerp function gives you the interpolated position between two points given a ratio between the two (alpha); it wouldn’t make much sense to change this.

Player.Character.HumanoidRootPart.Position:Lerp(goal, taim)

Do you spot anything wrong