Is there a way to show a GUI with proximity prompt?

Hey, recently I wanted to make a shop and I wanted this to work as you hold E on somebody and a GUI shows up with the shop, I then thought back to proximity prompt and wondered if I could do it using that. Would that work?

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I think you can use the player parameter the Triggered event gives you to find the Player’s GUI

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Yes.

local proxPrompt = workspace.ProximityPrompt
proxPrompt.Triggered:Connect(function()
shopGui.Visible = true
end)
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Oh amazing! I’m assuming I’ll just change shopGui to my screengui name anyways thanks!

2 Likes

It will work if you have a proximityprompt You can also make a custom proimity prompt to make the perfect one for you you can watch this Tutorial I hope you liked it cause it can make your game better.

it is dificult to make btw

1 Like

If it worked, could you please mark my post as solution please.
Thanks :slight_smile: