Is there a way to store value in the game?

I want to put a value in the game that can be used to display to players and changes overtime. But this value doesnt store to any players. Just a value that stayed in the game. like a data store but not for players, for the game to hold and display. I know people can display leaderboard reset timer, but im not sure how to do that cause im still a noob.

Anything that is close to this concept is much appreciated…

For leaderboards, you could use this:

For the game to hold data, don’t apply the data’s key to a certain user, just make it something that the server scripts can get and post to.

-- example
DataStore:SetAsync("gamedata", {id=0})

This doesn’t save it to a particular person but makes a data store

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