Is there a way to straighten a models border?


Here’s my problem. When the model is dragged it’s placed hovering over the ground, at a titled angle not with the bottom rock part flat on the ground. Is there a way to fix this? I could just work with this, however I would like to know if there is a way to actually fix this.

Add a straight square covering the edges of the model. Set the transparency to 1, cancollide to false and group it. Add a weld constraint to the square and set the Part0 to square and Part1 to the primary part of the model.

you could always change the primary part to a straight part, but if there are none on your model this won’t work.

this probably isn’t worth the extra bricks and not to mention welds added for, no real reason.

Hey!
Add a small, transparent and non-colliding part inside of the model (with no orientation), and set the models PrimaryPart property the the part (If the model is supposed to be unanchored then you have to weld all the other parts to it, otherwise don’t bother)