Im trying to make a tool which when equipped, players hold it with both arms not just one. I’ve tried doing an animation, but the default animations player with it, making the arms hand in the air. Anyone know any fixes?
Did you make sure that the animation you made for it has the Action priority? Animations with the highest priority should play over the default “hand-out” animation.
If you absolutely want to disable the “hand-out” animation, there’s a few solutions and a workaround in other posts, like this one
Prioity is set to action. When the player is idle, it works fine. But when they move, the animation still plays but the arm moves with the default walk animation
That’s odd, movement animations are a lower priority than action. I’m not sure what else would cause it.
The animation is on a loop, correct? How did you set the animationTrack’s priority, through the animation plugin or through a script?
It is on loop, and it was set through the plugin
I’ve run into this problem before. @Noviius is right about setting the animation priority to action. However, even though you’ve done it in the plugin you must do it in the script. Use this:
animationTrack.Priority = Enum.AnimationPriority.Action
Setting the priority in the script should fix this issue. Hope this helps!