Is there a way to transfer animations from a group game to a private place?

So I commissioned a few animations for my upcoming game, and the animator made them in a group game. It all works well in that game, but transferring scripts over removes all animations.
I wondered if there’s any way to take a copy of, or replicate the animations for my private game?

Any help on this would be appreciated, here’s the game if you’re wondering:

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I Believe you have to reupload all of them manually and update the asset link for all of them since you “technically” do not own the animations assets (work the same as for model assets)

There may be other solutions, but this is what i always do, this procedure should consume you about 20 minutes to export and update it all.

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Im pretty sure that the only way is reuploading animations and updating asset link as @kenami said.

Can you tell me how? Im not an animator myself really, im a builder. I have no clue when it comes to this stuff.

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Did the animator give you the file containing animations, or did he upload them for you?

Alternatively, you can use InsertService to insert the animation into workspace if you are the owner of the group they are published to.

Paste this in command bar and replace ‘ANIMATION_ID’ with the ID of the animation from the URL.

game:GetService("InsertService"):LoadAsset(ANIMATION_ID).Parent = game.Workspace
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Courtesy of @evaera: (follow her everywhere, she makes awesome things)

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So he uploaded them to a group place. The group is owned by me.

Didn’t really understand what that meant, but thanks for trying to help. Very much appreciated.

Have you tried using any of the methods suggested above…?

I’ve tried your method, that didnt work. I tried the evaera link, but didnt understand it. How do I reupload animations? Im so sorry for being this clueless…

Was there any errors?

If you are able to get to the animations by link, you should copy the ID of that animation and import it using the built-in animator plugin by ROBLOX. The bottom right corner of the import screen should let you enter in an animation ID. Once that’s done, you should be able to export the animation after it’s imported. I can go in to further detail if you do not understand.

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The command just didnt work.

What does this animation import look like?

image

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Oh thanks so much! That really helped. If I have another issues ill be sure to ask. Again, thank you!

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Alright! If your solution was found by my answer, you can mark it as a solution.

My file doesnt have an import option. Not sure if its because im on Mac, or what? Or is it a plugin? If its a plugin, what does the icon look like?

This is the plugin: image

Opening the import menu is like this:

https://gyazo.com/3aa4a50b12f96fd8fa74bceeffa7193f

The body is for the dummy rig and the tangled up cords is how you can edit the dummy.

Oh right! Brilliant. I saw it before, but glanced over it. Ill set this is a solution when its done!

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