H_mzah
(H_mzah)
January 31, 2019, 9:22pm
#5
Did the animator give you the file containing animations, or did he upload them for you?
Alternatively, you can use InsertService to insert the animation into workspace if you are the owner of the group they are published to.
Paste this in command bar and replace ‘ANIMATION_ID’ with the ID of the animation from the URL.
game:GetService("InsertService"):LoadAsset(ANIMATION_ID).Parent = game.Workspace
1 Like
Courtesy of @evaera : (follow her everywhere, she makes awesome things)
7 Likes
PieRicky
(PieRicky)
February 1, 2019, 7:50pm
#7
So he uploaded them to a group place. The group is owned by me.
PieRicky
(PieRicky)
February 1, 2019, 7:51pm
#8
Didn’t really understand what that meant, but thanks for trying to help. Very much appreciated.
H_mzah
(H_mzah)
February 1, 2019, 8:14pm
#9
Have you tried using any of the methods suggested above…?
PieRicky
(PieRicky)
February 1, 2019, 8:26pm
#10
I’ve tried your method, that didnt work. I tried the evaera link, but didnt understand it. How do I reupload animations? Im so sorry for being this clueless…
zQ86
(zQ86)
February 1, 2019, 10:24pm
#12
If you are able to get to the animations by link, you should copy the ID of that animation and import it using the built-in animator plugin by ROBLOX. The bottom right corner of the import screen should let you enter in an animation ID. Once that’s done, you should be able to export the animation after it’s imported. I can go in to further detail if you do not understand.
7 Likes
PieRicky
(PieRicky)
February 2, 2019, 11:36am
#13
The command just didnt work.
PieRicky
(PieRicky)
February 2, 2019, 11:37am
#14
What does this animation import look like?
PieRicky
(PieRicky)
February 2, 2019, 1:45pm
#16
Oh thanks so much! That really helped. If I have another issues ill be sure to ask. Again, thank you!
2 Likes
zQ86
(zQ86)
February 2, 2019, 1:49pm
#17
Alright! If your solution was found by my answer, you can mark it as a solution.
PieRicky
(PieRicky)
February 2, 2019, 2:33pm
#18
My file doesnt have an import option. Not sure if its because im on Mac, or what? Or is it a plugin? If its a plugin, what does the icon look like?
zQ86
(zQ86)
February 2, 2019, 2:36pm
#19
This is the plugin:
Opening the import menu is like this:
https://gyazo.com/3aa4a50b12f96fd8fa74bceeffa7193f
The body is for the dummy rig and the tangled up cords is how you can edit the dummy.
PieRicky
(PieRicky)
February 2, 2019, 2:37pm
#20
Oh right! Brilliant. I saw it before, but glanced over it. Ill set this is a solution when its done!
2 Likes
zQ86
(zQ86)
February 2, 2019, 2:37pm
#21
Alright! If you need any other help, you can contact me.
1 Like
PieRicky
(PieRicky)
February 2, 2019, 2:41pm
#22
So because the rig is not R6 or R15, it had an error message. If I then go to export it, will this make a difference?
zQ86
(zQ86)
February 2, 2019, 2:48pm
#23
It doesn’t make a difference. It’s just that the animation editor wants to use IK for R15.
franitec
(franitec)
December 4, 2020, 6:13pm
#24
@PieRicky The way that I do it is that I go to animation editor and load the rig, then I go file load, load the animation I went, export it to the group/player inventory, and then I replace the link.