Greetings!
I’m trying to copy the colors over to the UV map. I’m using a simple cube to do this, however, I’m wanting to start working with skinnable meshes so it’s vital that I learn this process if the mesh requires more than one color. (NPCs usually)
Here is a screenshot of my issue:
I’ve looked up tutorial videos for a couple of hours now and nothing seems to give me the answers needed. I’m not trying to add an image onto the cube but kind of reverse engineer that concept and create an image based off of the cubes color.
Thanks,
MashedNaters