Is there a way to use animation stopped, only work if the animation was played naturally and not fire when AnimationTrack:Stop() Used

I really need the answer to this question

only thing i can think of is:

local track = -- dunno 

track.Stopped:Connect(function()
   if (_G.ignore) then _G.ignore = false; return end -- disable the ignorance
   -- do stuff
   print("omg track stopped!1!!!!!")
end)

_G.ignore = true
track:Stop()
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