I have purchased ads with the new ad manager for 10 ad credits two days ago and had a mediocre result - only 5 of the 10 ad credits were spent, and I only got about 400 plays that likely happened in spikes when I didn’t even see them. Not only is this a horrible cost per user (my arpdau is 0.35, the cost here is 3.17 r per user), but now I have 5 orphaned ad credits, and I never even got to see the ads in effect.
Game - Plane Havoc - Roblox
My question to fellow indie developers - what do you do to get a CCU of 3 to 8 players? I don’t need flashy spikes of tens of players from the ad manager - I need a consistent playerbase. Thank you.