I’ve been trying to wrap a beam around a mesh but can’t seem to figure out how to properly. I’ve tried to perfectly align it otherwise but can’t seem to get it right.
(I’ve already tried SetTextureOffset, it just doesn’t do anything)
I’ve been trying to wrap a beam around a mesh but can’t seem to figure out how to properly. I’ve tried to perfectly align it otherwise but can’t seem to get it right.
(I’ve already tried SetTextureOffset, it just doesn’t do anything)
What exactly are you trying to do here? From the screenshot it looks like using a texture would be much easier than a ton of individual beams.
This is all one beam, I’m trying to wrap around this scanline texture onto the entire mesh.
It’s a beam texture because it’s animated to move up and down, to be clear.
You can curve beams but i don’t think that would give you the result you’re looking for, i’v never heard of anyone ever managing to bend a beam into a square shape, so it think you’d just have to duplicate the beam for each side.
I tried that but they don’t line up at all like the picture I sent, I’ve been trying to get the offset to be different so they line up but it doesn’t really work
your best bet would probably be to forgo the beam and just script an animated texture for the mesh, wrapping beams around complex shapes isn’t something thats supported by roblox. otherwise you’re just gonna have to duplicate the beam for each face and adjust the offset manually.