Is there a work around for AnimationTrack.Looped Does Not Replicate?

I am scripting a dance system, but it has to be synced with other players (or else I would just use a remove event). I have attempted just sending it through the server, but again, it won’t loop. I have tried changing a variable in the client (I’m aware that this should never be done, I was just testing), but I really can’t find a way to loop it and sync it.


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