Heyo guys.
I’m here to get your guys idea on making NPC follow players.
Currently, I tried experimenting with pathfinding but find it very costly and reduce performance when there are lot of NPC around.
Using normal findTorso/findHumanoidRootPart method is viable, but doesn’t allow realism since most of the time the NPC can just get stuck behind the wall(s).
I’m looking for a simple but efficient way of doing this since most of the time my game will have 80 ~ 120 NPC/Enemies roaming around.
Should I use raycast and findTorso/findHumanoidRootPart method to achieve this?
Greatly appreciate your ideas and opinions.