the title is pretty self-explanatory, i want to accomplish baked lighting that i don’t need to bake in blender or substance painter etc. This method, in my opinion, is extremely time consuming, especially if you’ve made a model/mesh (e.g plant pot+plants) in Roblox studio, not Blender.
**This image shows an example of what i want to bake, the light in this image is just normal Roblox. Also, the shadow covered in black pencil is what i do now want to show up, obviously, the lighting is baked and the humanoid is just an example of the player. **
I’ve heard methods like using decals, but i don’t think this is possible? or maybe i have it wrong. Also, don’t link this video Introduction to Cycles Baking - YouTube because it only showcases baking onto a small scene and i understand it.
I think the solution to this entire question would be to just make the models in Blender, and to bake the light onto those individually, but i want a quick method.
Any feedback is appreciated (including on this post e.g wrong category etc)