Is there an easier, less time consuming method to baking lighting into large scenes?

the title is pretty self-explanatory, i want to accomplish baked lighting that i don’t need to bake in blender or substance painter etc. This method, in my opinion, is extremely time consuming, especially if you’ve made a model/mesh (e.g plant pot+plants) in Roblox studio, not Blender.

**This image shows an example of what i want to bake, the light in this image is just normal Roblox. Also, the shadow covered in black pencil is what i do now want to show up, obviously, the lighting is baked and the humanoid is just an example of the player. ** :cool:
image

I’ve heard methods like using decals, but i don’t think this is possible? or maybe i have it wrong. Also, don’t link this video Introduction to Cycles Baking - YouTube because it only showcases baking onto a small scene and i understand it.
I think the solution to this entire question would be to just make the models in Blender, and to bake the light onto those individually, but i want a quick method.

Any feedback is appreciated (including on this post e.g wrong category etc) :cool: :cool: :cool: :cool:

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I have used decals before to bake lighting but I prefer using beams so I can mesh the shadow however I like. For the beam I just set the speed to 0 and made only one image visible. You can also make some preset shadow shapes so you can copy paste then place.

I have also been testing it in a free modeled house that has light switches and I tried to make the beam disabled when the light was on but I have not gotten that done yet.

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How do i make the decals? or the ‘fake lighting’ on the beams?
do you use Photoshop to make them?

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So the image on the beam is like the opposite of a vignette so the darker part is on the middle and the outside is transparent.

I looked up gradient in the toolbox images and applied the image to the beam In the texture id.