–most of the topics covering this were made 7~5 years ago and had no solution–
so, I am trying to make a bacon npc that doesn’t use humanoids, but I wasn’t able to do that
without humanoids (using a decal)
with humanoids (using shirts and pants)
ik that I can import the model into blender and unwrap and so on but that is just so much work so i am asking if there is a direct way to do this (without using humanoids)
the shirt is applied kina like a texture so it needs a mesh that follows its uv map. If the rig you are using does this all you need to do is try applying the shirt as a texture in the meshes texture ID box (in its properties) (not add a texture like decal)