Hi, so I was thinking of adding animations for idle NPCs that the player can interact with. However, I realized players can push the NPCs out of their original position. Is there an easy way to negate this issue, something other than using CollisionGroups? Thanks.
Welding the NPC to an anchored part will allow for the animation to play but will stop the NPC from moving.
Hey, so I tried your method but for some reason, the other limbs in the rig become erratically positioned. Hard to explain, but I would think when I welded the HumanoidRootPart to an anchored part; the whole rig would move. But, instead, the other limbs become distorted in terms of positioning. I can’t even explain this behavior…
any help appreciated, thanks.
When anchoring didn’t work for me I just set the mass of the HRP to be really high.
Try using BodyPosition and BodyGyro to keep the NPC in place.
Anchor the HumanoidRootPart without the weld and it should work without any distortions.
Didn’t think about that. Will try that out!