Hello,
I’ve made a previous post asking about bottlenecks of the MessengerService, and have consequently throttled the requests made to it from each server. My game is coming near to completion and I would ideally like to stress test my use of the MessengerService - is there any way to do this in Studio? I would essentially like to emulate it ~50 odd players in the server and see how it holds up.
If not, does anyone use it in their game, and have they run into any issues?
For reference: I’m using it as a cross-server matchmaking service.
The Roblox API reference’s page on MessagingService outlines the maximum number of messages that can be sent. While I don’t know a lot about this, I think as long as you run through your code in your head and make sure it’s not overusing the MessagingService, even with a large number of players, you should be fine.
Appreciate the reply! I’ve checked the documentation and through previous questions on this forum have found that the aforementioned doc is actually incorrect though, sadly.
My main issue here is the inability to stress test in a live game, so was hoping someone either knew of a method to do that, or whether they had previous experience with heavy use of this service.