You may have realised that when you fire a RemoteEvent/UnreliableRemoteEvent and there is no connection to receive that initial fire an error pops up like this;
Remote event invocation discarded event for ReplicatedStorage.Remotes.Store.Remote; did you forget to implement OnServerEvent? (1 events dropped)
Now I was wondering if RemoteEvent/UnreliableRemoteEvent that are dropped often have an impact on game performance or any other negative downsides aside from it not being able communicate to the server or client. The reason why I’m asking this is because I have a system set up in which a UnreliableRemoteEvent fires to the server to a OnServerEvent that is disconnected after a period of time and reconnected when needed