I recently ran into the issue of fps unlockers and runservice.renderstepped but I can’t wrap my head around how delta time works. So I am wondering if there is any loop that runs at a consistent 60 times per second.
Edit: I’ve been trying for about an hour or 2 trying to get deltatime to work looking at guides but I can’t seem to implement it into my fps system so I’m looking for an alternative.
As Heartbeat fires every frame, it runs on a variable frequency . This means the rate will vary depending on the performance of the machine. If the game is running at 40 FPS, then Heartbeat will fire 40 times per second and the step argument will be roughly 1/40th of a second.